Animation is as
old as film itself - and it has developed in sophistication at least
as much.
Computer-generated
films such as those by Pixar approach reality in their complexity, yet
old fashioned animation is still used for producing animated gifs for
otherwise flat web pages. Plasticine modelling by Aardman animations
is essentially a traditional stop frame technique - simple for 16mm
film and simple again with digital cameras.
Animation is an
artistic avenue for students' creativity and can simply be achieved
with inexpensive software plus paper, pen, plasticine or a paint program.
More elaborate animation is also within the grasp of the student by
"morphing" between images or a time lapse effect with successive
still images.
Animation is more
controllable than moving film because the syntax and language are simpler.
Even very short lengths are acceptable for viewing, which means that,
with a computer enabling redrawing, an outcome is achievable within
lesson spans.
Aardman have produced
an excellent learning resource which describes and teaches the process
of animation using extracts from Chicken Run. The CD was distributed
free to schools.
Presentation of
animation is made easier by Power Point which with its page turning
metaphor and simple embedded animation is itself a vehicle for student's
animations. More complex software such as Flash and Shockwave plugins
probably are too complex at the moment for general class use, but have
real potential.